Technical Field of the Invention
The present invention relates to the general field of board games, and to the particular area of question and answer games. Specifically, the present invention relates to a board game based on trivia associated with STAR TREK.
Background of the Invention
Question and answer games, such as disclosed in U.S. Pat. No. 4,736,954, are quite popular, and there are many variations of such games available. Still further, games based on trivia have obtained increased popularity in recent times. Examples of such trivia based games are often found on quiz shows, and the like,
Still further, the adventures of the starship ENTERPRISE and its crew has found phenomenal popularity, even spawning a group of people, known as TREKKIES, that are close followers of the adventures of STAR TREK.
It is therefore an object of the present invention to combine the above-mentioned board games with the above-mentioned trivia games and to combine these games in such a manner as to take advantage of all of the potential situations associated with STAR TREK.
It is noted that the present invention is in no way sponsored by or associated with the author, the manufacturer of other STAR TREK devices or with the distributor of the STAR TREK adventures.
Summary of the Invention
The present invention includes a game board that is divided according to various aspects of the total STAR TREK history and the elements of the various STAR TREK adventures. The object of the game is to assemble a model of the ENTERPRISE and then advance to a specified area of the game board. Various parts of such starship are awarded for achieving certain areas of the game board.
The game includes barriers to such achievements and advancement toward such achievements is made by rolling dice and answering questions based on STAR TREK trivia.
The first player to assemble an entire ENTERPRISE and to advance to the specified playing area wins the game.
Description of the Figures
FIG. 1 is a perspective of a game board used in the game embodying the present invention.
FIG. 2 is a perspective of a rules and information book used in the game embodying the present invention.
FIG. 3 is a perspective of a model that is to be assembled during the playing of the game.
FIG. 4 is an exploded blowup of one portion of the model shown in FIG. 3, with FIG. 4a showing an assembled model.
FIG. 5 is a plan view of a question card used in the game, it being noted that FIG. 5 shows both the front and the rear of the card for the sake of convenience.
FIG. 6 is a plan view of a game card used in the game.
FIG. 7 is a plan view of a special question card used in the game, it being noted that the front of the card is shown and includes a question that must be answered, with the answer to such question appearing either in the book shown in FIG. 2 or on the back of the card.
FIG. 8 is a plan view of a special instruction card used in the game with the front of the card being shown as having a penalty for not correctly answering a question that appears on the FIG. 7 game card.
FIG. 9 is a perspective showing a dice used in the game of the present invention.
Detailed Description of the Preferred Embodiment
Shown in FIG. 1 is the basic game board 10 used for the game embodying the present invention. The game board 10 is hexagonal in peripheral shape and is divided into size areas 12-22, which are bordered by game piece movement areas such as areas 24 and 26 bordering area 12. The game piece movement areas are divided into a plurality of game piece landing areas, such as area 28 and destination area 30. As will be discussed below, the game piece landing areas include a plurality of special instruction landing areas, such as area 32 which require a player to follow special steps.
The game board 10 further includes a central starting/finishing area 36, as well as special indica in each destination area, such as indicia 38 in area 36 and indicia 40 in destination area 30.sup.1. The indicia 38 indicates a special program or category to be followed by a player destined for this area, as will be more fully apparent from the ensuing discussion. Other decorative indicia can be included in the various areas of the game board, as indicated for indicia 42 in area 22'.
The central area indicia 38 signifies earth, and the other destination areas signify as follows: 30.sup.1 =technical information; 30.sup.2 =television series; 30.sup.3 =star fleet regulations; 30.sup.4 =movies; 30.sup.5 =star fleet personnel; and 30.sup.6 =aliens. According to the category selected by a player, he will move in the area associated with a particular destination, as will be apparent from the ensuing discussion.
The game also includes a rules/information book 50 as shown in FIG. 2. The book 50 contains general information regarding each of the above-mentioned catagories as well as game rules, and other information, such as questions and answers, necessary to play the game.
The game is played with game pieces, such as the game piece 60 shown in FIG. 3. The game pieces double as player markers and as support bases for a model 62 which simulates the spaceship, ENTERPRISE used in the adventures of STAR TREK. Each player has his own marker, and each marker can be different; however, each marker has a wide base 64 adapted to be placed in the various areas on the game board, and a bore through top surface 66 of the marker.
Referring to FIGS. 3 and 4, it seen that the model is composed of a plurality of separable and assembleable parts, such as support rod 68 that is sized and adapted to fit snugly into the bore 70 in the marker; a fuselage 72 of the ENTERPRISE having a bore which is adapted to snugly receive the support rod 68; engine simulating wings 74 having pegs, such as peg 76 adapted to fit snugly into corresponding bores, such as bore 78 on the fuselage to mount the engine simulating wings to the fuselage; main ship portion 80 having pegs, such as peg 82 adapted to snugly fit into bores, such as bore 84 on the fuselage to attach the main ship portion 80 to the fuselage, and bore 86 adapted snugly receive a peg 88 of a ship section 90. The ship section 90 can be located either on top of the main ship portion or on the bottom thereof, and can have a peg 89 which can be received in a bore 91 on piece 80. A complete model is shown in FIG. 4a.
It is further noted that the playing rules can include a provision that anytime a player loses a ship piece, that player must mark on a category checklist which category is forefeited. That category must then be answered correctly in order to regain a ship piece. However, the rules can provide that each ship piece need not belong to a specific category. The rules can provide that the ship be put together in a specific order as noted in FIG. 4a, and that ship pieces are to be awarded by answering main category questions correctly and are awarded in a specific order (e.g., the order noted in FIG. 4a). The rules can provide that ship pieces are lost in a specific order.
As will be discussed below, the object of the game is to assemble the model and advance to a special area of the game board, and the first player accomplishing this object will be the winner of the game.
Player movement is controlled by dice (not shown) and playing cards, such as shown in FIGS. 5, 6, 7 and 8. The playing cards will be described in conjunction with the description of the game procedure.
Game Procedure
STARTING THE GAME: Each player in turn rolls the die such as die D shown in FIG. 9. The player with the lowest number begins the game. Once the beginning player is determined, play continues clockwise from the beginning player.
HOW TO PLAY: Each player chooses a marker or game piece 60 and the beginning player then rolls the die. Beginning from the center of the board, area 36, the player then proceeds to the category of his choice, with the categories being noted above as 30.sup.1 to 30.sup.6. An opposing player asks a question from a question card 90 shown in FIG. 5 as having a front face 92 that is divided into questions from each category, such as question 93 from category 30.sup.1, question 94 from category 30.sup.2, question 95 from category 30.sup.3 question 96 from category 30.sup.4, question 97 from category 30.sup.5 and question 98 from category 30.sup.6, with corresponding answers 93A-98A on the rear 100 of the card 92 also shown in FIG. 5.
If the player answers the question correctly, he continues to roll the dice and advance the number of playing areas corresponding to the number on the dice every time he answers a question correctly. An incorrect answer does not permit the player to advance, and he loses his right to continue to throw the dice and advance toward his chosen destination. Player turns continue clockwise.
The player continues along path 26 until he reaches his destination area. Upon reaching that destination area, the player must answer a question from that category, as propounded from the book 50 by an opponent. If this question is answered correctly, the player wins a playing piece of the model 62 associated with that destination area. For example, a player landing on destination area 30.sup.2, upon answering the question associated with that area about some trivia from the television series STAR TREK, obtains, for example, the support rod 68 for the model.
Upon receiving the element of the model, the player checks off the category he has completed on card 102, shown in FIG. 6. Thus, as the player completes categories, he continues to receive parts of the model 62 and checks off the parts on the game card 102 so as to complete categories associated with the destination area 30.sup.1 through and including area 30.sup.6 as indicated in FIG. 6.
Selected ones of the game piece landing area 28 have special instructions thereon which require the player landing on such selected landing area to answer special questions or to perform special game steps. For example, landing area 28RA indicates an alert condition in red space and requires the player landing thereon to answer a question 104 from a Kobayashi Maru Card 106 as shown in FIG. 7. FIG. 7 shows the front of such card and the question associated with the card can appear in book 50 or on the back of the card. The answer can be in the book or on either side of the card. If the player answers such question correctly, he continues to roll the dice and advance towards his destination area. However, if he answers the question 104 incorrectly, he must draw an Alert Condition Red penalty card 108 shown in FIG. 8 and abide by penalty 110 appearing thereon. Once used, the cards are returned to a deck. The special areas can be located at a variety of locations on the board 10. It is noted that the penalty 110 can include the loss of a model piece, and if such occurs, the player can be given the option of which piece to forfeit. The model piece so forfeited is checked off from the list on card 102 accordingly. It is also noted that the penalty can include total ship destruction, in which case, the player must begin again from the central area 36.
The game object can include the requirement that a player construct his ship and then return to the central area 36 via the same process as above described in which a dice is rolled, the game piece is advanced according to the number on the dice, questions asked and answered and the like. Upon return to the central area, the game rules can include a special category of questions that must be answered before a player returning to such central area will be declared the winner. Such special questions can be included in the book 50, or on special cards. The rules can also include a special provision in which the player is forced to leave the central area, such as if he answers the special questions incorrectly.
The playing rules can also include a provision in which the players must obtain the model parts in a specified order.
The rules can also include special penalties as exemplified by the penalty 110 discussed above. These penalties can include, but are not limited to the following: ship destruction; loss of engines (which could cause forfeiture of a player's next turn, or turns); return to central area 36 or the movement to another playing area; the requirement that a player forfeit turns until he rolls a specified number on the dice; loss of one or more model pieces; return to the central area and loss of one or more turns; movement only in specified directions; loss/gain of turns depending on the number rolled on the dice; and the like.
It is also noted that the rules can provide that the player move in specified directions from each destination area to the next, or permit the player to choose his own path. The rules can also provide a specified number of moves which are permitted for each player, after which he is eliminated from the game or forfeits turns or other such penalty. The rules can also provide a time limit for answering any specified question, or the total number of incorrect answers permitted any player, or other such variation as will occur to those skilled in the board game art based on the disclosure presented hereinabove.
It is to be understood that while certain forms of the present invention have been illustrated and described herein, it is not to be limited to the specific forms or arrangement of parts described and shown.